Wednesday, July 22, 2015

Looney Tunes Dash

Zynga's Looney Tunes Dash shipped earlier this year, it has been downloaded more then 40 million times by iOS and Android mobile users.

Here are a few of the characters I worked on

While I did some character modeling and animation most of the work I did was creating environments, textures, and lighting. 





The game is free to play and is available to download to any mobile device.
I am currently in the process of gathering more screenshots and game play to add to my portfolio and demo reel. 


Until then, here is my favorite review.






Saturday, January 15, 2011

Demo Reel




This is a sample of my work over the last 10+ years. Please call me for a shot list.

Saturday, March 20, 2010

Snoopy Flying Ace Promo

This is a promo for Snoopy Flying Ace when it was still being developed as a single player game. I worked on the first 30 seconds of the video, with the work between 20-40 seconds being mine.

Also, all of the environment after 1:05 were made by my team.


Friday, January 1, 2010

Resume

   M. Tyler Williams
737 Los Angeles Street, Salt Lake City, Utah  84116  •  (801) 673-8064  •  mtylerw@gmail.com

       EDUCATION:
Brigham Young UniversityBachelor of Fine Arts, Cum Laude
           Winner of the Vira Hinckley Mayhew Award for Excellence
           Research Grant Recipient
           Three time recipient of the College of Fine Art’s Tuition Talent Award.  
 University of Utah, JD
           Entertainment Law, Licensing, Copyrights, and Contracts.

WORK EXPERIENCE:
Eat Sleep Play, Salt Lake City, Utah                                                               2013-Present
            Environment Artist / Modeler
              “Loony Tunes Dash” – Warner Brothers / Zynga
  Unannounced Project – Warner Brothers / Zynga

Acme Art and Design, Tyler Williams, Salt Lake City, Utah                           2009-Present
Owner, consult on creative and legal issues; create content for film, broadcast, games.
Major League Soccer Contract and Dispute Resolution
“Gunfighters – Living the Legend” hour long documentary. 
Independent Adventure Films – Director Nathan Riddle


Smart Bomb Interactive, Salt Lake City, Utah                                          2006-2009                          
            Environment Team Lead / Modeler
                 “Snoopy Flying Ace” Xbox 360
            Character Modeler / Production Coordinator 
                 “Bee Movie” Wii.

Rainbow Studios, Phoenix Arizona                                                  1997-2002, 2005
               Producer, Supervising Artist, Technical Director, Artist, and Modeler.
      Game Assets, Cinematic, and Promotion
                   “Cars” for Pixar, Environment Artist, Additional Art.
               “ Red Faction 2” Animation and FX
               “ Britney Spears Dance Beat” modeling, texturing, and lighting
               “ Star Wars; Racer’s Revenge”, modeling and texturing
               “ ATV Off Road Fury” modeling and texturing
               “ Age of Empires 2”, animation, modeling, and texturing
               “ Summoner 2" (THQ), modeling and texturing,                   
                  “ X-Com" (Microprose), modeling and texturing
               “ Clue" (Hasbro)  modeling, texturing, animation                    
     Film and Broadcast
                               “The Lost Dinosaurs of Egypt” texturing and modeling
                     "Blue Planet" 3d Film Concept, Modeled and Rendered in Lightwave
     “Starship Troopers; Roughneck Chronicles, Animation, Lighting TD     
                    “ Donner, the other Reindeer” animation, texturing, and lighting
                 “ Ninja Turtles” pilot episode, animation, texturing, and; modeling
                 “ Spiderman" TV Series Pilot (Sony), animation, texturing and modeling,
                 “ Beast Wars", TV Pilot (Hasbro) animation, texturing, and modeling,
                 “ Noddy", TV Pilot  texturing and modeling,
                 “ Action Man, "TV Plot"  (Hasbro) texturing, &; modeling.
                
“ Tonka Joe "30 Minute Episode, Pilot, DVD release (Hasbro) 
            animation, texturing, and modeling,

Artifact EntertainmentMesa, Arizona   2002-03           
                  Modeler and Texture Artist “Horizons” MMPOG
               Created Objects, Weapons, and Tools for the game Horizons.

Argonaut 3d GraphicsProvo, Utah   1996-1997
                 Artist, Created cinematics for Single Trac, Sinclair Oil, and Novell.

EKI, Orem, Utah   1994-1996
                 Artist Modeler.  Studio Max, Wavefront

SOFTWARE: 
Maya, 3d Studio Max, Lightwave, Adobe Photoshop, Mudbox, Deep Paint. Unity

     SKILLS AND INTERESTS:
Personal: worked full-time to support my family while in school; father of three.
Interests: Enjoy mountain climbing, skiing, photography.